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A jam submission

FlickShotView game page

A shooter where your weapon doesn't quite want to stay in your hand.
Submitted by DarkSkela, Qu0d0, Mevolon — 25 minutes, 11 seconds before the deadline
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FlickShot's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#47171.9172.875
Fun#49421.5832.375
Overall#49821.6942.542
Presentation#50631.5832.375

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game explores the what happens when you sever the link between a player and his gun in a shooter game.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

Really love this concept, shooting things in slow-mo is always really satisfying.

Personally, I think this game might have been better if it were just 2-dimensional - that way you don't need a separate view for the gun and I think it helps let players understand what is going on so they can focus on doing cool stuff.

Really loved this though!

Submitted

Very interesting take on the theme, my only criticism was the controls being pretty wonky. It took some time to get used to trying to essentially control two separate characters in a 3D environment, and the hitboxes on the turrets were pretty inconsistent. Great concept overall though, it was pretty fun!

Submitted

Definitely an interesting idea, even if it just barely fits the theme. The slowmode for aiming the gun was very helpful, which gave me enough time to dodge any oncoming bullets. I sadly wasn't able to beat the shield enemies on level 3, even if I waited for the turret to be exposed. Good work overall.