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A jam submission

Strings (GMTK2021)View game page

A game about strings, but actually nothing sexual
Submitted by Schrotti420 — 23 minutes, 23 seconds before the deadline
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Strings (GMTK2021)'s itch.io page

Results

CriteriaRankScore*Raw Score
Originality#33192.5833.875
Overall#41652.0833.125
Presentation#42432.0003.000
Fun#47911.6672.500

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
We're joining and spliting dimensions to

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

Once i figured out how to play, the game was very interesting and cool. I like the music and the art is pretty ok. Good job dude!

Developer

Thanks man, appreciate your feedback! I'll let our sound designer know ;) 

Submitted(+1)

I really like the idea, but often I felt very confused about what to do and which button to press. Also, the game felt a bit buggy at times, for example, sometimes I was walking on nothing and there was nothing visible except player. Nice idea though.

Developer

Thank you! Yeah, we experienced this too sometimes, but unfortunately did not have enough time to fix. There is much room for improvement but im happy to hear that some of you guys had fun playing for some minutes. With further improvement, i think, this could have potential.

Submitted(+1)

This is a neat little game. I feel like the use of the dimension swapping was well utilized. I can tell you ran out of time with it from the technical stuff (the dark lighting in the 3D world and the walking on nothing in a few parts), but the gameplay was quite solid. The only thing I would really want is a faster walking speed, as a lot of time is spent just trying to move around.

Developer

Thanks mate, appreciate it! Yeah, the mechanics had nearly no testing, we were quite deep into creating assets, building/designing the level and scripting the basic mechanics. I definitely think we will finish the game anyway to have at least 30 min of playtime.