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Gluwu's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2808 | 2.811 | 3.308 |
Fun | #3316 | 2.288 | 2.692 |
Overall | #3321 | 2.441 | 2.872 |
Presentation | #3752 | 2.223 | 2.615 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Objects can be "glued" togethher to share movement and weight.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
A very neat concept that would be cool to see evolve after the Jam. I loved the core idea behind the puzzle. I see in one of your comments that you had people drop out, and that's a shame that it didn't have a final touch of polish.
It seems like ambition was a tad to big for the timeframe and the game suffers from being rather unpolished. but the idea is definitly there, and what's there works solid (once you figure out what you're supposed to do). Falls a little short, but is neat nonetheless.
Thank you. Thats what happens when team members drop off. We had to prioritize making it at least work.
Cool concept, I think it would be easier for players to have some kind of video showing how to play the game cause the mechanics is kinda hard to grasp and can't be easily explained using words only.