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Soulbind's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4711 | 1.782 | 2.857 |
Originality | #5114 | 1.693 | 2.714 |
Overall | #5121 | 1.633 | 2.619 |
Fun | #5199 | 1.425 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player has a chain linked they can use to solve puzzles.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Congrats on submitting a game for your first jam!
The art-style, sfx and music fit really well with the mood. I like the feel of the chain too, it controls very well.
Don't sweat not being able to have more than one level! You did great.
Congrats!
Kind of cool mechanic, if only there were more levels for it to be explored in
Thanks for the input! We definitely agree. This was our first jam so we sort of underestimated how long certain features would take. We finished programming and 'polishing' the main mechanics and physics about two hours before the jam was over and submitted a minute before the deadline. The first level was actually designed within the last fifteen minutes (and it's pretty bad ngl). It's sad we didn't have enough time to expand and actually showcase the mechanics into a 'real' game with more levels, but we're happy enough with the results being our first jam! We're thinking about taking the mechanics and making a proper game with them over the summer without time constraints. Cheers.