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A jam submission

Grapple SquareView game page

A game about squares, and grappling!
Submitted by Rish — 1 hour, 48 minutes before the deadline
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Grapple Square's page


CriteriaRankScore*Raw Score

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It involves a grappling mechanic

Did your team create the vast majority of the art during the 48 hours?


We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?


We used pre-existing audio

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Nice prototype ! The concept is cool, but it need a bit of refinement =). The ceiling collision is broken, so it's possible to go through is and stay out of bounds, and I would have enjoyed keeping the momentum of the swing, especially with the slow speed of the character.

The visuals are neat, I love that neon-look you gave to your game !

Nice little entry for a 48h jam =) !


The floor collision didn't seem to work right.

The momentum is way too off and the floor tends to be a bit glitchy


Not very original, but the execution is pretty good. I didn't like the fact that I could grapple anywhere, maybe it wolud have been more interesting if I could grapple only to surfaces. This and the fact that the player moves a bit slowly. Overall, a nice game, good job! 


The concept is cool!!

Nice game! It's not the most original concept but is well implemented. There are some buggy collision, sometimes you can't move and need to jump in the flat floor, also you can fall through the floor or get in a plaform when you're under it


I like the post processing effects! I also noticed a bug that I faced before.
I think you are using the tile map collider 2d in unity. There's a bug that causes the player to stop while moving. How I fixed that was to use a composite collider over the tile map collider. Hope that was helpful!
(maybe you are not even using the tile map collider XD)


Yeah i was wondering about that but i never had time to fix the bug


It feels kind of slow, also i fell of the world getting behind a cube. Like the esthetics 


Music and neon graphics scream fast paced, but movement is slow. Love the aesthetics.


The grapple feels a bit heavy and unresponsive, and the restart button when I died didn't work. Good concept.