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Unnamed Drone Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #730 | 3.455 | 3.455 |
Originality | #1145 | 3.500 | 3.500 |
Overall | #1191 | 3.348 | 3.348 |
Presentation | #1830 | 3.091 | 3.091 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The quadcopter and beacons are joined together
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The level design here was excellent. Teaching you that going out of range of the balls is necessary to the puzzle solution was a lot of fun, really gave me that "ahaaa" moment! Very fun.
Quadrocopter was kinda annoying to control. I get that that's the point, but a little bit of finesse to stop it immediately turning upside down and landing on the stage floor would have really made this for me.
Fun game! It was quite original and I liked the model of the drone. Very well done. It got a little hard sometimes, especially during the harder levels, and I wish there was some sort of checkpoint so that I didn't have to do the whole level over again, but the ideas and assets are solid. Great job!
Really fun game! I like how you can go out of the zones and then get into others.
I'm quite bad at playing it, but it was fun and well presented.
Very fun. The controls are a little un-intuitive in some ways, eg. if you get flipped upside down, you need to press down to goup, but it works pretty well. The only thing I'd say is that if you grab and let go of a beacon while still in its range, you can't pick it back up until you leave and re-enter its range. A minor bug, but it was something that affected me when playing.