Play puzzle game
Chained Reactions's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2719 | 2.534 | 3.400 |
Presentation | #2891 | 2.609 | 3.500 |
Overall | #3112 | 2.534 | 3.400 |
Originality | #3560 | 2.460 | 3.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
My game fits the theme because the main mechanic is you can toggle between joining your characters and use it to your advantage for completing the puzzles.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Could probably do with some sort of other movement control over the other guy, or redesign him to be inanimate, but overall good amount of polish, and well-made puzzles
Cool game! Polished overall!
I had a hard time predicting how the link behaved which made it feel a bit clunky. But maybe I was just bad at it :D
The level design was good as well. I feel like additional mechanics were added a bit too quickly and would have loved to get more used to the feel of joining the characters before having to deal with pressure plates, buttons and portals.
nice work!
Really freaking cool!! The presentation was top-notch, and figuring out the exact ways the chain worked between the characters was really fun and satisfying. I think certain puzzles could have benefitted from being able to toggle between directly controlling the characters, or just giving you a bit more control of the second character while linked so you don't have to drag him around as much, but overall this is a really cool concept and very well made!
Really Good, Loved the UI and the animations, and just the concept, in general, is very well made, the Level creation is a solid 10/10
The game was fun, I thought the ending was funny. The post-processing was nice, it felt polished, it reminded me of an old game by Dani. I did feel like for some puzzles that I finished that I didn't do it the right way, that I "cheesed" it. For some of the puzzles I liked how I had to pole-vault myself up. Also, I don't think the crates do anything, and certain parts of the map would be misleading, ie. Level 6 the far left, how it dips down for no reason. But... it was really polished and had a decent amount of gameplay to it, well done!
thanks for playing! you are right, the boxes have nothing to do, theyre just props, but i appreciate the feedback!
I liked the tv/computer monitor aesthetic, and I think it's really cool idea that you have. I like that the linkage isn't just a typical "two character that can't be two far from eachother and each have weight" system. It's a different system that lead to unique puzzles.
That said, I had a really hard time understanding how the chain worked. I sort of get it now, and when redoing the beginning levels I found that now that I understand it I breeze through it. But sometimes I couldn't figure out how I was supposed to move one body to a different place, and my solutions would end up feeling really hacky. Like repeatedly clicking and moving just a little bit to inch them forward.
My only other complaint is you'd sometimes have multiple items like buttons or or pressure plates and there wasn't an indication on which one was linked to which.
Still, I like the unique way the chain works, that I decide WHEN to chain us together, and the puzzles were well designed. I played till the end!
Good entry!
Really cool!