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Become1's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2335 | 2.852 | 2.852 |
Fun | #2338 | 2.704 | 2.704 |
Overall | #2536 | 2.790 | 2.790 |
Originality | #2801 | 2.815 | 2.815 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is about two robots who share movement and act as one.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really cool game! I like the "move together" mechanic.
Some notes: The puzzle solutions were more challenging to execute than they were to figure out. That can get frustrating sometimes. For the last level, in order to get all the timings just right, I spam-crashed into the wall to slow my descent. Maybe consider adding a slowdown mechanic so people can take a second to breath.
Some other small nitpicks: visually, the two robots clipped each other when occupying the same space in inconsistent ways. Sometimes they showed as half and half, sometimes one dominated the other. Also, it would be nice to have a way to retry a level without dying, having instructions written out somewhere, being able to use the keyboard to go to the next level (the mouse isn't used for anything else, so why use it at all?).
All this is aside from the fact that I really enjoyed playing this game! The mechanics felt smooth and once I knew the controls, all the behavior was intuitive. I loved that you made me use the timing on the different jumps. Really clever! Great job, I'd definitely play more levels if you had some!
Cool concept, but the last level requires a nearl pixel-perfect jump that is, I think, uselessly difficult ^^' (or maybe I didn't understand the level).
The dash mecanic was original, good job !
The sfx and art choice was good. The little puzzler is pretty interesting too! It could be better to have some kind of level select as I had to restart when I accidentally exit my browser. Nonetheless, great job!
I couldn't figure out how to pass level 2. I feel like there was something I was missing. Maybe would have been useful have a few more easy puzzles to more slowly introduce the puzzle mechanics. But I loved the look and audio, very well done.
Cool idea and some nice presentation. Very easy to get stuck in levels with no reset button though.
midair jumps were way too difficult to be a main mechanic, maybe making the fall speed slower or other fine tuning to make it more forgiving