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Horde's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #3768 | 2.357 | 3.333 |
Fun | #4306 | 1.886 | 2.667 |
Overall | #4439 | 1.964 | 2.778 |
Presentation | #4969 | 1.650 | 2.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main characters are joined together
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I really like the concept of the game although some further polish is needed. Sometimes, the turret got stuck and I had to come back to that place to retrieve it. Using blue lines to indicate where the switches are is a nice idea. Overall, it was a pretty fun experience.
I agree it needs to be polished for sure. I'm glad to hear that the little blue wire helped guide you to the switches. It's always great to hear that an idea worked as intended. Thank you for the feedback, and I appreciate you playing the game.
Well, player dies very quickly. It's inevitable to get hit by a zombie even when you move very cautiously, because zombies are very fast! Make them move slower than player so player can back off a little then switch to gun and shoot the zombie before it reaches him. Anyaway, fun game! Thanks!
Any rating on my game will be appreciated!
the zombie speed was actually a random variable, and it ranged from a quarter of the players speed to .2 units slower than him. If you were encountering that many fast zombies, then we should probably tweak the rng for fast zombies. I really appreciate the feedback, thank you for playing the game.