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A jam submission

Clock BlocksView game page

Submitted by mopcleex — 43 minutes, 19 seconds before the deadline
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Clock Blocks's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#5073.8263.826
Overall#11943.3483.348
Presentation#15163.2613.261
Fun#17402.9572.957

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Thematically: The Blobbers and Clock Blocks join forces to improve the Blobbers' village. Mechanically: the size and shape of the Clock Blocks are affected by time.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

It's a very cute game! I like the streetlight level a lot. I got stuck in the picture level though because Mark stands in my way lol... A question: are the players supposed to rotate the blocks? Because I figured out they can be rotated by the in-game physics, so I can sort of control the rotation too.

Developer(+1)

Thank you so much!

Every level can be solved using the base rotations of the blocks, however alternative solutions are more than encouraged :)

Also I can't play any games right now but from the screenshots I gotta say your game looks really nice visually.

Submitted

This is an interesting puzzle game. I got stuck on the level with the picture for a bit because I forgot that there would be gravity once I started the simulation.

A visual indicator on the blocks that tells you which way they expand would have been nice.

The scrollwheel working on the main menu was definitely a nice touch!

Developer(+1)

Thank you!

I definitely want to improve it in the future, so I'll add your suggestions to the list :)

Submitted

Cool puzzle game! I really liked the mechanic. Makes you think about the solution a bit :)

Developer

Thank you so much!

Developer (1 edit)

Hello! Just a tiny PSA: the first two levels can randomly be sort of janky regarding their win and fail states, so if you're not sure about them just give them a couple more tries or change the time of day.

Also, the button at the top right is for simulating a 24 hour day to test your solution and complete the level. (I realized in hindsight that I didn't mention it anywhere...)