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A jam submission

robo bros!View game page

top down shooter
Submitted by amiDev — 5 hours, 33 minutes before the deadline
Add to collection

Play surviving is hard

robo bros!'s itch.io page

Results

CriteriaRankScore*Raw Score
Originality#54451.4172.125
Fun#56061.0831.625
Overall#56141.1941.792
Presentation#56331.0831.625

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
the main carectors are literly connected

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

It is nice that you made sprites and sound yourself. Actually, i don't get what i should to do, surviving is not a an option. Miner just moving to nearest crystal and flickering changing direction, does not mine anythyng. Crystal resource decreases every second and i don't know how to earn more. Crystal resource exists between game sessions, does not resetting value after restart.

Developer(+1)

thanks for the comment :)

I will fix the miner and upgrade the game after the jam

Submitted

The first thing that has to be said is that your "How to play" section, unfortunately, did not teach me how to play. I didn't realize it was possible to shoot until my second time playing. That said, I had more fun with it before I knew how to shoot.  The natural risk/reward of waiting around to mine a resource or dragging your partner to safety was great. The only problem was that after a while, there were a TON of enemies, and at a certain point it was impossible to move because they just covered every occupiable space on the level.

Once I learned how to shoot, then I started noticing things like  not being able to hit my targets because of weird level geometry, and my buddy getting stuck on corners and clipping out, and not being able to mine from anywhere but directly above the crystal. This might be a case of less-is-more. If you reduced this to one to three enemies, and took out the shooting, you could generate some serious tension, and a real sense of having to herd your big liability brother around.

(Small thing: I wish this had been uploaded to itch.io instead of google drive.)

Developer

first:i dont know how to thank you for your suggestions :)

second:i will add a mode (based on your suggestion) that you cant shoot,the map is way bigger and enemies spawn less(like  only 5 enemy spawn at the start and none spawn later) and fix the mining bug that your are on it but it dont mine and i will make another mode which you can shoot but the map is really really bigger and there will be a shop and health pickups (and i will make sure you dont get stuck or your bullet dont get stuck in a way that you cant shooy)

sorry if the game is bad now

i just learned how to use unity 3 months ago and it was my frst jam