Play game
Following the Wayfarers Trail's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #4706 | 1.925 | 3.333 |
Overall | #5544 | 1.283 | 2.222 |
Presentation | #5667 | 1.058 | 1.833 |
Fun | #5722 | 0.866 | 1.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Guide a group of tethered explorers out of a dangerous trail
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
Definitely was original! Would love to see more elements where strategy is required or other challenges along the way.
Thank you, i really appreciate that, once this game jam is over, i will certainly revisit and properly develop this game more, and strategy is a key aspect, adding the risk of losing the game, loosing team members, being blown of the mountain, etc... and having more control of your team in certain ways. (i was suggested as an idea to right click to bring your team together etc...
I was not expecting the side controls to spin the camera, it was very strong. Trying to go backwards made the entire view glitch out too. But it's a great concept! I enjoyed watching the guys down the line boomerang around while traveling.
Thank you Diving Gardener Studios, the controls were wacky and janky, if i were to do it again, i would go with third person instead, better control for the player both in movement and camera, as for the backwards and the camera thing, i need to remember to clamp my rotations, as for the boomeran aspect, i feel it could lean towards a slight comedic atmosphere for a game where tethered guys are being boinged and boomeranged around. =)
The boomeranging was definitely comedic!! Good job on creating such a complete experience!
At first I had no idea what was going on but as soon as I experienced the avalanche, it clicked for me. The concept itself is really cool, having a game based around leading your team to safety is really original.
Thank you Alex, that is great to hear, and yes, there is a lot to improve and work on, if i could make a log about the issues and the why's i resorted to the design decisition i made, especially for a two day jam, i would be here all day hehe. but on that, i need to add a better way of introducing the concept/story for next time. i am keen to explore a team mechanic here somehow. =)
I don't completely understand what's going on, and don't understand the controls, either. The motion sensitivity is very high
Thank you ChunkFly, you are absolutely right, and i can make no excuse for that, having said that, i do want to revisit this game and properly create a functionable prototype, and first of all, i plan on making it third person instead with no camera clipping through mountains, then add a proper intro scene or scenematic afterwards to give it proper context. =)