Not a bad concept, although the execution could be more polished. It could maybe use some more limitations too like not being able to place the waypoints everywhere, because as it stands it’s a bit too easy to just systematically construct physically impossible back and forth delay tracks to let the factories send out their trains in waves essentially. It kind of reminds me of the notion of connecting points with lines in 2D without crossing them, except this is more about managing crossing times (the whole three utilities problem, which is sort of trivial by comparison).
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Train Jam's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3200 | 2.460 | 3.300 |
Overall | #3621 | 2.311 | 3.100 |
Originality | #3717 | 2.385 | 3.200 |
Fun | #3787 | 2.087 | 2.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You join together mountains to factories with traintracks!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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