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A Sword's Conquest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #4543 | 1.782 | 2.857 |
Presentation | #4711 | 1.782 | 2.857 |
Overall | #4812 | 1.782 | 2.857 |
Originality | #4963 | 1.782 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
I joined together game mechanics and the result was a sword you control who is both your being and your weapon.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I really like the puzzle mechanics. A fixed view of the entire level would benefit it, as sometimes I had to blindly guess where off-screen posts were. Also, the enemy projectiles in the last level were unavoidable at times ... for example, if they fired while I was moving. I think the game would fare better without them. Overall, great job! Very impressive you wrote this all in Python.
It doesn't really fit the theme, though.
I love that you wrote all this in Python! Starting the game by running the .exe doesn't work. Can I play it by running a specific python file? Maybe main.py? Or does pygame need the user to start it via the .exe?
That's strange that it doesn't work. If you haven't unzipped it then that could be the cause but otherwise you can indeed run it with main.py but you need pygame and pytmx installed. Hope this helps!
Hm I do I have those installed... I'll retry on linux tomorrow!
Thanks for your interest! :)
I managed to get it to work. Hey that was fun! Very simple idea but also very well executed :)
Sorry! Unable to play I don't have a windows machine.
That's too bad. I will probably make instructions to run it if anyone wants to with python but maybe I will get a friend to compile it for linux. Thanks for your interest!
game doesn't run for me
Yeah sorry about that just fixed it. Should work now.
The game looks great! Has a cool concept. i wish i could kinda see more of the screen and know exactly where my sword would land. Great job tho!