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Beepo & Pogo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3703 | 2.236 | 3.000 |
Originality | #3717 | 2.385 | 3.200 |
Overall | #3781 | 2.236 | 3.000 |
Fun | #3787 | 2.087 | 2.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Welcome to Beepo and Pogo! Use their trusty magnets to lead the robots to safety! Beepo and Pogo have large magnets on their heads. Line them up so the magnets are facing each other, and then press SPACEBAR to activate the magnets. Can be played single-player or co-op! Features 5 puzzles that require you to move Beepo and Pogo through a series of navigation hurdles. They will have to rely on coming together and pushing apart to get past each challenge. Made during the GMTK 2021 Game Jam, this game is all about using your wits and the connection between the two robots to solve puzzles. Known issues: There are some ways to get stuck and not be able to get past the level, just press R to reset the level or go to the main menu to return to the level select screen. Will patch once uploads unlock after the jam.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
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Comments
I really liked the game!! Fortunately the only bug I encountered was a fence clipping and it somehow fixed itself when I used the magnetism. I did realize that I could just walk all the way to the end on level 6 though so I didn't really need to puzzle through it. But the concept is great and the game is fun and polished! Great job for making this in 48 hours:)
really nice concept and engaging puzzles! maybe include R to restart in the tutorial as well.
I think this is a really cool idea, and the puzzles were fun to work through, but I also encountered glitches quite often that left me softlocked.
to add to this, one glitch I found was walking to the end point in level two with one magnet would cause you to no longer be able to move around with that magnet. felt like the distance you could get repel was inconsistent too. woulda been nice if you could move around the magnets a little faster, also. neat idea tho.