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Lumen's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4433 | 2.012 | 2.700 |
Originality | #4672 | 2.012 | 2.700 |
Fun | #4698 | 1.789 | 2.400 |
Overall | #4981 | 1.714 | 2.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Limited visibility and physics based movement. Can only control the light orb through a sling shot motion with clicking and pulling back the mouse. The orb will be out of your control once launched in the air.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
I think I get what you were trying to do, and the lighting up things from the orb looked cool, but it was pretty difficult to control, and It froze after what I think was the end of the first level.
Really heavy on the CPU too
It's a pretty solid concept, but the spikes in the second level are utterly brutal. Even the first level is pretty tough. I seemed to have to use the whole screen to get enough power into the orb.
Made my computer fans spin up to max!
Also, it started my Oculus software as if it were meant to be a VR game!