Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
A jam submission

SpacewalkView game page

Submitted by Sushi Chicken
Add to collection

Play game

Spacewalk's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#46811.8862.667
Originality#49981.8072.556
Overall#51491.5712.222
Fun#52511.4142.000

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Your movement is highly restricted because there is no gravity

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

The game looks interesting. though I was not sure what I was doing. 

Submitted

1) It would be nice to get at least some explanation of controls. Eventually i figured it out (r-reset, space-grab, arrow buttons - push from the wall), but i spent so much time just pressing random buttons.
2) Even after figuring out controls i wasn't able to get out of the initial 3 tile room thingy. I am not sure if that's even possible - did you playtest your game?

The idea itself is still good tho.

Developer

Hi, yes I did playtest the game and I was able to complete it. I didn't realize until watching some friends play it that the controls are difficult to understand due to the limited space you are given to really learn them. If I had more time I definitely would have made the first room bigger and easier to play around with things.

If you are looking to beat it, one thing to note is that you can push off the wall perpendicular or parallel to it. So to get out of the initial box you must position yourself on the middle-bottom tile, press W and release Space to push upwards. The "puzzle" aspect of the game comes into play because when you push off, you can only grab onto a surface in front of you -- forcing you to think ahead as to which way you will need to face in order to reach certain areas. Also don't reset in the second room, there's a bug that causes the spawnpoint to be in the wrong spot which softlocks the game.

If the controls are frustrating, I'm sorry and I understand, I will be updating this game after the jam with better controls and some other bugfixes I found after submitting it. Thanks for playing and commenting.