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Hot Garbage Collector's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2313 | 2.683 | 3.600 |
Originality | #3309 | 2.609 | 3.500 |
Overall | #3485 | 2.385 | 3.200 |
Presentation | #3754 | 2.311 | 3.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Yes.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Did u do this with OpenGL? I understand the limitations but may be u could have used a game engine and added more game logic to it.
Yah, very fair point. Thanks for your note. I did use OpenGL and existing rendering code, so I couldn't do as much in the allotted time as with unity or unreal. However, my goal here was not to compete with others, but instead to just get a complete concept off the ground following the provided theme. I'm definitely still an amateur! Gotta start somewhere!
I can relate to that mate. We all have been there at some point of time. Best of luck to u.
I dig the concept, really cool, you have some potential there. Few things aren't clear: how do you score points - maybe have an indicator during game that shows what is your score and how do you die - the conditions aren't entirely clear for when you lose - you can have some particles that need to be dodged or something like that.
I really love the concept of consuming as much stuff as you can, that should be the main focus of the game, because its fun. Kind of like hole.io. You can be dodging particles that are bigger than you while trying to catch those that are smaller than you.
Though still, good job.
Thank you! I appreciate the thoughtful feedback.