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Tome of the Abyss's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #3133 | 2.671 | 3.778 |
Overall | #3788 | 2.278 | 3.222 |
Presentation | #4053 | 2.200 | 3.111 |
Fun | #4103 | 2.043 | 2.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A game where you must give up control inorder to progress
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Definitely fun and original, but it took me a moment to learn how to shoot as I didn't see any controls in the game or your page. I can easily see how this could be scaled into a full release. The blood animation made me think that you could have enemies (like sharks, for example) that start to chase the diver when they bleed, creating a whole new level of difficulty. Great work!
Thank you for the feedback, It seems that we forgot to list the controls in the description. I like the idea of blood becoming a mechanic, If we take this game further we will defiantly consider adding this.
Oh cool! I'm flattered that you liked the idea. It's all yours! I look forward to seeing your future work and future iterations of this game!
I didn't notice a giving up control part, it was interesting to control both divers at the same time. Some sound effects could add to the immersion. Could be a good game with time and love!
Sadly, a bug was introduced last minute that basically ruined that aspect of the game. The game is meant to split into more and more simultaneous levels, however a single line bug meant that these rooms don't generate past the first time. It seems we were a little too ambitions with this one but will look to polish this game a little more soon.