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OutOfMind's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3295 | 2.487 | 3.182 |
Overall | #3625 | 2.345 | 3.000 |
Fun | #3878 | 2.132 | 2.727 |
Originality | #4202 | 2.274 | 2.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
If you don’t keep throwing bombs, the character will calm down in 3s and will be out of your control; If you there are too much bombs in the scene, the situation may be out of control too.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Would be nice if the game kept a high score, because I'm hooked :)
Thanks for playing~!
Must admit, this is one of the more interesting takes on this year's jam theme so far. Exploring the relationship between player and player character is something I am quite partial to, though I feel like v0.3 (which I have played in the interest of fairness) didn't explore its ideas as deeply as it could have.
Thanks for your feedback! You are right about the exploration of player and character is not deep enough, it will take me some times to about it. Thanks again.
Here to download the newest version v0.6
-MacOS supported
-fixed some bugs
Win64:https://github.com/dev-celvin/OutOfMind/releases/download/v0.6/OutOfMind_PT_Win....
MacOS:https://github.com/dev-celvin/OutOfMind/releases/download/v0.6/OutOfMind_Mac.app...
welcome to play and leave a comment~