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Moustrap's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2898 | 2.758 | 3.700 |
Presentation | #3176 | 2.534 | 3.400 |
Overall | #3262 | 2.460 | 3.300 |
Fun | #3395 | 2.311 | 3.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the cursor is your avatar in the game and sometimes you lose control over it
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
I think there are some good things here! I think some of the mechanics could have been better but I like the originality of the obstacles!
I think there are some good things here! I think some of the mechanics could have been better but I like the originality of the obstacles!
I didn't like playing this game for a few reason:
A) PCs with multiple monitors are screwed when playing this game due to the cursor not being locked to the main screen.
B) The slight delay between your mouse and the cursor doesn't feel good or fun to use, and it feels like an artificial obstacle to overcome for sake of difficulty.
C) Stolen music?
D) A lot of the levels it was unclear how to complete them, especially towards the end.
I think if done properly this could have been much more enjoyable, but as of now it just hurts to play to an extent.
I like this interpretation of the theme. It is appropriately hard to control.
The tone is very zen and appropriate for calming the player during the frustrating (but fair) difficulty.
I wish it were a little easier so I could have gotten past the second level. I would love to see what other levels you've made, but couldn't surpass the blue folders. Perhaps make them have to get a bit closer to capture the mouse.
It was also a little hard to tell where the mouse is allowed to go or not. The edge of the trees are nice, but you're allowed to go a little into them, making it hard to see the boundaries.
I think there's a lot of potential for great (if frustrating) puzzles/levels. Overall, great skill game. Just a bit too sharp of a difficulty increase.