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A jam submission

Direct Hit: System Down!View game page

Submitted by slightlylessepicgames — 1 hour, 27 minutes before the deadline
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Direct Hit: System Down!'s itch.io page

Results

CriteriaRankScore*Raw Score
Fun#41772.0122.700
Overall#42712.0872.800
Presentation#45961.9382.600
Originality#46722.0122.700

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You lose control of different aspects of the game as you get shot

Did your team create the art for this game during the 48 hour time slot?

No

We used pre-existing art

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Submitted(+1)

While your idea has merit, I almost feel like you took the concept a bit too far. Near the end of my play, I actually took my hands off the keyboard and just let the game play itself. It seems like you might have been trying to deal with the question "In a game about shooting everything, what's the consequence for randomly firing?" and your answer was "It won't shoot otherwise." This makes logical sense, but doesn't end up being great fun in practice, especially when you start removing the player's locomotive option, hence the keyboard hand removal.

I think this idea is worth exploring, but might need a more subtle touch. A way to steadily remove control from the player without actively disengaging them. If this were my game, that question of "What's the consequence of randomly firing" would be my first consideration.

Developer(+1)

Thanks so much for the feedback and for playing our game! We thought about adding some sort of collateral e.g. the flamethrower would set the ground on fire when randomly firing but didn't get round to implementing it...

Submitted(+1)

Loved the back story. Was certainly original. And the game is a load of silly fun. The main problem I have with it is once I have a few malfunctioning parts there's very little choice in how to play the game. Although I guess the theme was loss of control!

Developer

Thanks for the feedback and playing our game! I have to admit, we didn't even think about that problem in development, I guess our focus was on the theme a little too much.