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Inferno Guitar(GMTK game jam 2020)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3228 | 2.518 | 3.083 |
Overall | #4235 | 2.109 | 2.583 |
Fun | #4290 | 1.973 | 2.417 |
Originality | #4741 | 1.973 | 2.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It fits it as you are being tormented by the devil and you have to play the musical instrument while being tormented by him, and you have no choice but to play it,hence making your life out of control and the movies of the devil is also quite out of control as well,as he switches your controls,disables it and messes around with it.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Wow, that's a big install for a jam game!
It's a nice concept, but could use some work... Higher frame rates are a must - A few rame drops on a GTX1080... Although worked OK on my machine with an RTX2080Ti
A couple of suggestions though:
The buttons for playing the notes should be lines up better with where they come down.
There should be a penalty for playing notes when there aren't any to be played. (I got quite far by just mashing all 4 keys)
Thanks for the feedback i had some bugs on the penalty system and i had to cut it out,thanks for the suggestions though!
Makes sense, had to cut a lot of things from our game too... Game Jam time limits are tighter than you think.
I love rhythm games, and this concept reminds me of the guitar battles in Guitar Hero 2 I believe, where there are powerups and attacks that you can use against your opponent. The main problem with this game, and I know it's difficult to perfect everything in just 48 hours so I don't blame you, is the lagginess of the notes, the slow and messy inputs and responses from the game, and the fact that the notes don't seem to line up with the music. I found it difficult to tell if the notes were under the little boxes at the end to indicate that I should press the notes. This may have been part of the design to make it difficult, but it wasn't as enjoyable as having the notes line up like in other rhythm games. If you continue to work on this game there is a lot of polish that you can put on it, and I think that you could make it more fun to play if you worked on making it more clean and precise for the player :)
Huge thanks for the feedback!I really appreciate it!In the game's state right now ,it is really horrible and messy but this was a good learning experience fur us.Will definitely keep this feedback in mind when developing rhythm games!Thank you!