This is a cool concept. Most of the obstacles seem to rely on a single tool, like the jump to get over a hurdle. This leads to a lot of cycling through actions until the necessary tool is available. I think the design could really shine through if more obstacles were designed such that multiple tools could overcome them, making it a game where the player has to adapt based on the tools available rather than just cycle for the right tool. Good effort!
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50/50's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1713 | 3.231 | 3.231 |
Fun | #2028 | 2.804 | 2.804 |
Overall | #2042 | 2.916 | 2.916 |
Presentation | #2287 | 2.909 | 2.909 |
Ranked from 143 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Main characters actions are randomized and out of your control
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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