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Mulish malitia's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #2370 | 2.772 | 3.143 |
Presentation | #2485 | 2.835 | 3.214 |
Originality | #2696 | 2.835 | 3.214 |
Fun | #3135 | 2.394 | 2.714 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In Mulish Militia, you are in charge an army the you can't control.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
If you had more time on this, I agree with the other comments that more feedback would be good. But for a GameJam game, I really enjoyed it! Good job!
I really hope the new army i bought from my gold listens to my commands :D
I really like the idea of forbidding certain moves and letting probability do the rest. But i agree with Green Nose. You could read all the information if you wanted to, but it would have been much nicer to have more visual feedback of what is going on and what the different actions you choose from are.
Also i didnt see a point in healing, since it seems always inferior to straight up attacking.
I think with soem more time this could have grown into a nice game!
it was a bit lacking in game play and confusing. i wish there was more action.