Fun idea! I like the concept of gradually unlocking more keys -- I think it may have been a bit more intuitive if it was tied to some specific ingame thing, like picking up an upgrade or something. I also couldn't figure out how to unlock the last few keys to stab the dragon without getting eaten first. I still liked it, though!
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'Ze Odyssey of the Removed Keys's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #426 | 3.000 | 3.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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