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A jam submission

SympathyView game page

Audio-based realtime physics puzzle game
Submitted by Master Builder — 1 hour, 36 minutes before the deadline
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Sympathy's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay, mechanics#93.1553.364
Creativity, use of theme#93.7524.000
Audio, sound, music#112.9003.091
Overall#113.0493.250
Visual, art#162.3882.545

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Really intuitive and original concept. Seems quite promising to me what could possibly be done with this, regardless of me also having issues making it past the 2nd level. I can very much appreciate the effort required to draft up solid levels while fighting the chaos of physics systems, good effort!

Submitted(+1)

Super cool concept! I was able to finish the game. Really liked the puzzles. Great job!

Submitted (2 edits) (+1)

Interesting concept! That's a cool way to apply music, although I wasn't able to get past the second level after over 10 minutes of trying. 

I assume I was meant to get the lighter orb on the opposite side of the heavier one and then have the heavier one propell the two of us towards the exit, but ultimately I wasn't able to execute it. Really wanted to see what the rest of the levels had in store, I'd even like to suggest maybe posting a walkthrough video on the Discord (with a spoiler tag of course) because I'd be interested to see!

Developer(+1)

Aw, sorry to hear that, I struggled with making the levels difficult enough that you can't really get through them by just playing random notes but not so difficult/restrictive that they only allow for one solution or require overly precise timing.

Yes, you have the right idea for level 2, that's one way to beat it and that's the solution I had in mind when designing the level*. Unfortunately the physics engine kind of does what it wants so it's difficult to totally accommodate the player, but it is definitely possible to solve the level this way with the right notes and the right timing. But seeing as nobody got past level 2 in the live demo I think this level was just misdesigned.

There's actually only one other level, I have sketches for a fourth level (I planned to do four originally) but I needed to spend an entire day figuring out how to get the game running on the web with threads and a Rust Godot extension so I didn't have time to implement it. I plan to fine tune the mechanics and add more levels after the jam though. I posted a walkthrough video in the Discord anyway if you want to see the final level.


* Spoiler: You can also beat it by getting the player on the opposite side and playing a note that repels you from both at the same time, that gives you enough of a boost to get to the exit.

Submitted(+1)

Lovely minimalist puzzle game! I will admit the sounds may have driven me insane

Developer

Thanks! To be honest that doesn't really surprise me, I wanted the soundscape to be a little harsh but not to the point that it's actually unpleasant. Could you maybe elaborate on why it drove you insane?