Really please we got to hang out and try this out together. It's a lot of work to get it where it is and I could see it being a really fun game with the features you described. Well done for having the balls to try a networked game. I fear you have inspired my next game jam undertaking. Gulp
Play game
Barts's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #100 | 1.556 | 2.200 |
Audio | #109 | 0.849 | 1.200 |
Overall | #110 | 1.414 | 2.000 |
Fun | #110 | 1.131 | 1.600 |
Visuals | #111 | 1.273 | 1.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Number in team
1
Does your game include art/sound packs or pre-prepared code?
If yes, please provide the source of the packs used
Most of the code in this project is handcrafted, but some code/data originates from the following sources:
Some of the data contained in this project originates from Eric Lengyel's Transvoxel Algorithm.
(http://transvoxel.org)
https://github.com/Scrawk/Marching-Cubes
https://github.com/tom-weiland/tcp-udp-networking
All 3D assets in this project are composed of primitive objects or come from Unity's Standard Assets Pack (https://assetstore.unity.com/packages/essentials/asset-packs/standard-assets-for-unity-2018-4-32351)
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