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A jam submission

Bullet FrenzyView game page

A bullet hell with only two colours
Submitted by CosmoBrain — 2 hours, 7 minutes before the deadline
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Bullet Frenzy's itch.io page

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Comments

Deleted 3 years ago
Developer(+1)

Thanks for the detailed review! I might not complete this game, but I will consider these points in future games.

Game is good

Developer

Thanks. Do you have any specific feedback? (Good things I should include in future projects and bad things I should improve in a few weeks when I get back to this for a post-jam version)

(+1)

No, I just think the game is good

Submitted (1 edit) (+1)

Nice entry for hard mode challenge! Your artwork is so cool!

An interesting strategy is attracting enemies to attack themselves.

The most of tutorial icons are understandable once playing. One thing I'm not sure is how to get that 25 points until I incidentally saw the collision of bullets.

The overheat state could be more clear but it's not a problem as we can know the constraints are half circle.

I don't know the meaning of that bar at the bottom of screen. Maybe an indicator of two colours?

Developer (1 edit) (+1)

I need to update the tutorial box in the top right. You use Q to decrease the value of the bar and E to increase it. The value is the volume of the music & SFX. In a few weeks, I'll seperate the volume and SFX into separate bars.

Edit: thanks for the compliment to the artwork, but I don't particularly like it. I might draw some proper sprites when I come back to this project (probably in a few weeks)

Submitted

Thanks I got it! Didn't notice that one. 

By the way, is there any particular JavaScript library you used to make it? I learned a little bit p5.js long time ago, but haven't try to make game.

Developer(+1)

No, I've never used a library, just the HTML5 Canvas Element's 2D Context. I'll upload the source code soon.

Submitted

When you get the hang of it, it becomes easier to play. At first I was really confused because the controls were weird on the first try. However, it became easy to understand, even after reading the controls in the itch page.


My dodging skills are pretty good, however speed was my disadvantage xD (the char was so slow) But I had to use enemy bullets to kills other enemies for me. Just that overtime their shooting reload and speed increased, but my movements did not.


Overall, nice game!

(1 edit) (+1)

best: 735. will be back for this one, bet i could get really far. what a great set of mechanics. seriously. kudos on several design decisions, plays great!

my trick is to let the ones on the far left side stay and I just keep moving. hide behind whatever spawns in the middle (to let the left ones do the killing for you) and shoot anything that spawns on the right.


edit- oh yeah: music choice was great. i don't know how to do it in unity *shrug* but this game would really jam if the bad guys shot on the beat of the music

Developer

It's okay, this isn't Unity. Audio is just HTML5 Audio tags, sprites are just HTML5 Img tags, and the 'engine' is limited to playing audio, skipping to points in the audio, drawing images, and drawing rectangles and circles.

To get them to shoot to the beat, I just have to manually set the time between shots based on the music instead of having it be random, like it is now. I don't think that process would change much even if I was using Unity. Thanks for the feedback, in a few weeks I'm going to work on making a complete version (with better sprites and maybe improved music) and I'll play around with this idea and see if it works.

The only problem I can see with this is that the enemies might all shoot at the same time, but playing around with it should work. Maybe the enemies can skip beats? I don't know. I'll find out in a few weeks and let you know.

Thanks again for the feedback.