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A jam submission

Runic SignatureView game page

Sign runes to defend the town from monsters!
Submitted by Gabunir — 36 minutes, 15 seconds before the deadline
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Runic Signature's itch.io page

Project Name
Runic Signature

List of Teammates
Solo Developer

Link to Gameplay Footage
https://youtu.be/qePzyhhHp1s

Inspiration for the Game
When I thought about casual games teenagers would play, I thought about simple-to-understand game loops. With most phones having gesture passcodes and tracing/copy minigames having existed throughout time, I thought it'd be fun to make a magic game where players have to gesture as quickly and accurately as possible, similar to signing complex passcodes for mobile.

List of any external assets or plugins used
- LeanTween by DentedPixel - for UI Animation *free*
- Stone Monster by AmusedArt - for Enemy *free*
- Battle Wizard Poly Art by Dungeon Mason - for Player *free*
- Free Stylized Skybox by Yuki2022 - for Sky *free*
- Toon Environments - World Creator Pack Lite by Selcuk Gerceker - for Environment *free*

If applicable, link to footage of visual scripting usage
https://youtu.be/q5OrJpcHPxw

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Comments

Developer

Retrospective: 

Overall, I was happy with how far I got and how I rescoped the project. Originally, I was going to make a merger game since I know that game genre is really popular on mobile and one which I play. However,  because I ran into problems with visual scripting where there are several features supported with C# scripting but literally not in Unity's Bolt visual scripting system, I had to pivot. Instead I went for a gesture based game that was easier to develop-- and spent my remaining time on more polish features instead of trying to force a merger game to work with visual scripting within the scope of this game jam. Honestly, think I like what I pivoted to better because it's more unique!