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A jam submission

AGE OF BRASS (prototype)View game page

Knee deep in casings exaggerated demigod mech minigun action
Submitted by Rezydent (@DementiaDev) — 2 days, 22 hours before the deadline
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AGE OF BRASS (prototype)'s itch.io page

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Comments

Submitted

BRAAAAAAAAP

Submitted(+1)

Nice visuals.  Are you doing a falling-sand fluid sim for the shells?

The platforming and spirit mode are tricky!  In particular, it took me some time to figure out what spirit mode even was...  the room with the tutorial in seems a bit small to build up the required speed?  Clearly I was doing it wrong, somehow...  
Killed the void lord (just barely!) by wall jumping up above him and hovering in the air at the top of the shaft shooting down.

Fun game!

Developer

You mean like those old pixel sand simulations and noita? I use a different method. It works by splitting a level into a set of pillars that hold amounts of liquid and calculate flow to its neighbors. It lacks some aspects like proper vertical flows, but it's fast and easier to render.

In the tutorial you need to be at the top of the vertical shaft (if you hover from the ground you should have just enough height) and then quickly hold down + shoot up. I'll try to give it more space.

Submitted

I got a crash to desktop I think it might be because I only have 4gb ram?

Developer

300MB should be enough in general (except for a weird Intel full screen bug I just discovered).

Can you try the 0.0.10 version and send me the contents of error_log.txt?

Submitted(+1)

okay that was weird. So I downloaded 0.10 and again it crashed moments after opening, and never even created an error_log.txt

but then I closed everything and tried again, and it worked perfectly, it ran really well and everything was fine. I just checked again now and yeah launches fine again, so that is weird.

Developer

Huh? That's strange Thanks for testing, I will try some cases based on that.

Submitted(+1)

Very cool game, I love the pile of brass that builds up as you play through the level!

  • It was fun to notice myself getting gradually more adept at the controls (there are quite a few) and having more fluid and natural flow/gameplay. I think it'd be very fun to watch a glitchless speedrun of the game.
  •  The amount of platforming mixed in with the actual shooting enemies part is excessive for my taste, I felt like it just kills the "trance" I would be in while killing enemies, it's like I would go from pure unadulterated fun to "oh right, I'm playing a video game and I have to finish this level", but maybe that's just because I'm bad at the platforming aspect. The GEDG level was much nicer in this regard.
  • I wasn't initially sure if the swarm of flies was a visual effect or enemies you're supposed to kill.
  • A more visual indicator of when the flying bugs are attacking the player would be nice.
  • I gave up on killing the void lord (I got pretty close though!) because I had to restart the level every time I died, I just didn't want to do the platforming parts again after having already done them a couple of times, maybe that's just because I'm bad at the game and that you're not really expected to die in that level.
  • The chainsaw could use some animation to show it's active, but I assume that's still work-in-progress.
Developer
The amount of platforming mixed in with the actual shooting enemies part is excessive for my taste, I felt like it just kills the "trance" I would be in while killing enemies

That might depend on how you play. I get into flow state from platforming and shooting at the same time, and usually everything dies along the way or I do an additional cleanup after already getting through a section of a level. The jarring situation where enemies are killed first and the flow breaks down is a very useful insight. Thanks for playing.

Developer

IMPORTANT

Tutorial was updated so you might want to check it out for new controls.

To try out a new level (fresh out of the oven, started making it a day ago) type GEDG in the title screen, it will add the option.

The level has a chainsaw so you can screw around.