Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Impossible EscapeView game page

3D platform temple escape
Submitted by kren3 — 1 hour, 33 minutes before the deadline
Add to collection

Play game

Impossible Escape's itch.io page

Results

CriteriaRankScore*Raw Score
Polish#232.6252.625
Overall#262.5942.594
Theme#282.6882.688
Fun#282.3752.375
Creativity#292.6882.688

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Talking points of your game
Puzzle 3d platformer where the player has power to cheat death. This power isn't only useful it is required to finish this short game.

Assets you used
- Unity 3rd person template
- Cartoon Temple Building Kit Lite
- FREE Low Poly Human - RPG Character
- NaughtyAttributes
- UltEvents
- various sounds from freesound webpage
- ambient music from playonloop webpage

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I just moved around since I couldn't figure out what to do hehe

Developer

XD yeah, run out of time for tutorial too :P

Submitted(+1)

Really creative level design, nice work!

Submitted

Mechanically simple, and often the binding would not work and it reset me back to the start.
That said, A+ for level design. Was super fun to navigate.

Developer

Oh dang... one more bug I guess :D. For some reason I had some problems with web GL builds. Stuff that worked wonderfully locally would just crash in web GL (I think some references get lost due to function / file renames).

You did hold binding key for the full duration right?

Submitted

Congrats on actually making a working 3D game! But I feel like the mechanic of binding mortal realm isn't well used in the game though it was a very nice idea. Very nice nonetheless!

Developer

Thank you very much! Agreed regarding under utilization, I have underestimated how long constructing a level takes :P. Wanted to include way more traps. Had to settle for a single trap that made sense...