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Beach Bum Escape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound Design | #16 | 2.309 | 2.667 |
Fun | #16 | 2.021 | 2.333 |
Gameplay | #18 | 1.732 | 2.000 |
Overall | #18 | 2.136 | 2.467 |
Visuals | #18 | 2.309 | 2.667 |
Theme | #19 | 2.309 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Silly short game. Seemed like the left path jumping wasn't possible and it was funny that on the right path, the rectangle floors disappeared towards the end. Hoping all was intentional but that can frustrate some players. I really enjoyed the music, though I was able to find out that the music doesn't loop because I went out of bounds to check how far I could go, haha. Unless the one jump is supposed to be impossible, I would suggest measuring each gap and making all the jumps the same. Though, you could split that into a max jump (near max distance / height) and a half jump size. You could measure by making a cube the size of the jump and moving it between every jump to see if they are the same and move geometry accordingly. I heard that the legs weren't supposed to move the way they do but I find that it fits the feel and is hilarious.
Thank you so much for the feedback! Yeah I had to cram the two paths in right before building so unfortunately I didn't have too much time to bug test and I only tested the right path (I really am sorry about that, at the time we were already late). The rectangle floors disappearing might have been since I adjusted the path last minute and might not have done the math right. Each object type can be stepped on three times and I might have made an extra copy of the towel (the rectangle one). As for the jump distance, yeah, if I had had more time to work on it I definitely wanted to make it more uniform or consistent. Ultimately a lot of stuff came up during game jam weekend.
I'm really glad everyone liked it though! Looking forward to the next game jam with a hopefully clearer schedule.