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Flappy Birb's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #4 | 3.000 | 3.000 |
Polish | #5 | 2.500 | 2.500 |
Overall | #6 | 2.500 | 2.500 |
Game Design | #6 | 2.500 | 2.500 |
Audio | #6 | 2.750 | 2.750 |
Narrative/Mood | #7 | 1.750 | 1.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you part of the Game Dev Field Guide Community?
I am part of the discord and I worked on this game for 3 days
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Comments
- Could you point the camera in the right direction and make the pipes appear out of the cloud earlier? First time I played, I had no idea what was happening.
- Feels like there's some kind of multiplication going on with the jump — if you're already moving up, your next few jumps will make you move incredibly fast. Intentional?
- Agree with Pharland and Zackavelli that you need something to tell you the invisible ceiling will kill you.
- Also agree that a score feedback loop would make this more fun.
- since you're in 3D, and since the player probably isn't going to move the camera after they're pointed in the right direction, maybe some subtle up/down movement on the jump/fall would make this juicier.
Good work on finishing a game!
-The pipes are as close as I can get them to spawn without just appearing in the map I don't like how long it takes either .
-The jump multiplication is intentional I thought it was kind of fun.
-How would I do that I'm sort of new to game dev I've done it before but not often.
-I couldn't get score to work for reasons I can't explain I tried for a whole day trying to get it to work and read and watched so many things.
-I don't get really what that means.
Thanks!
You don't have to take any feedback -- me giving it is just a habit. Keep learning and making stuff, you're doing a good job!
- for the ceiling, you could just add some kind of art there, like more clouds
- for my last suggestion, I was trying to say you could animate the camera to look up/down slightly while the player is rising or falling.
Ohhhh ok and I liked responding to feedback and thanks!
Cool game! I'd probably recommend disabling camera control, or at least limiting it so you can always see the oncoming pipes at the edge of the screen at least. Worst-case, you could add a bunch of arrows around the level showing the player where to focus their attention.
Models looked great! Just needed an obvious kill-zone so the player knows how far up and down they can go before they die.
Ok thanks!
nice👌
Thanks how was it?