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Operation: Monkey Meltdown's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #8 | 2.021 | 2.333 |
Engagement | #8 | 2.309 | 2.667 |
Visual Design | #9 | 3.031 | 3.500 |
Overall | #10 | 2.425 | 2.800 |
Representation of Theme | #10 | 2.598 | 3.000 |
Functionality | #11 | 2.165 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- The controls were a little hard to get used to, but once I did, the game was pretty fun! I think updating the controls and playing with the camera could help this game feel a little more stable.
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Comments
The controls/visuals/physics made me feel kind of ill, LOL. But you must understand how bad I am at games, I was spinning at 10Gs because I overcorrected horribly
controls were tough to get a handle on at first, but once I got the hang of it, it was pretty enjoyable to collect and return the pieces
I liked the concept here, but adding some friction to the spaceship's movement would make it a lot more controllable, it was pretty difficult to navigate to the rocks after I figured out that was the goal. The spaceship/space-truck model is cute though along with the main menu art!