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A jam submission

Cyber Odyssey: TrialsView game page

A game For the Gdevelop Big Game jam
Submitted by Omar Albogdady — 49 minutes, 53 seconds before the deadline
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Play Cyber Odyssey

Cyber Odyssey: Trials's itch.io page

Results

CriteriaRankScore*Raw Score
Fun & Game Design#623.0793.308
Graphics#1592.0772.231
Audio#1601.9342.077
Overall#1632.1342.292
Theme#1821.7191.846
Originality & Innovation#1871.8622.000

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

amazing man 

made sure to give a rating!

can you check out my game to?

Submitted

It's a competent top-down shooter with a cool premise. I had a lot of fun!

I'm conflicted on the supercharge. In the early game, I never stopped using it. None of the enemies were quick enough to outwit me using the small screen space, and one-hit kills and quickly moving to the enemies to harvest XP made it much more useful. 

However, once my uncharged shots starting doing one-hit kills and more enemies started appearing on the map, being able to cover the whole map became more important, so I stopped using it at all. It wasn't even worth it to run away from fast enemies, since shooting them is easier.

It's the kind of feature that's balanced only if enemy and upgrades are balanced within a narrow margin of error. It's a good idea done a bit haphazardly.

Also, while the sounds were not deafeningly loud, my ears (and my loudness recorder) could tell that they were peaking near –0 Db, and it sounds quite bad. (Those red blocks are where the sound is peaking).


Otherwise, great work!

Submitted(+1)

Hey, not a bad little wave shooter, fun idea! Super charge is cool, and the high energy of the game is a plus, nice job!

And if you get a chance to check out my game Foxy Boom Boxy, I would love any feedback, thanks!

Submitted (2 edits)

The supercharge is a novel concept, although the map should be a lot bigger to emphasize the potential dangers of using supercharge all the time.

Developer

thanks for the feedback, also thanks for using supercharge, the people that play tested for me didn't used it much.

Submitted

Not sure how this fits the theme of 'ON/OFF', but I had a decent time running around shooting enemies. 

Developer

It's that you can go SUPERCHARGE and get stronger and faster, but can't see as much, also thanks for the feed back!

Submitted(+1)

Good try, well done! Would you mind taking a moment to check out my game as well and provide a rating? Your feedback would be greatly appreciated. Game Link

Developer(+1)

Sure! Thanks for the feedback