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Forfeiture's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #87 | 2.546 | 3.600 |
Soundtrack/SFX | #105 | 1.556 | 2.200 |
Overall | #110 | 1.874 | 2.650 |
Overall | #116 | 1.697 | 2.400 |
Gameplay | #116 | 1.697 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I enjoyed the idea of this game a lot. But I would have preferred more save points. A lot of it didn't seem fair, but I guess that is the point? (Like having to reset for going through a wrong door or not being given enough information, so you just don't do that next time)
I played it on my Game Boy and I want to play it more to try and finish it. Nice work!
Interesting take. I wanted these puzzles to feel kinda threatening, so that's why the lack of save points are a thing. I wanted people to think about the puzzles for a bit. It is on the side of trial and error though yeah? I'll keep that in mind for next build.
Oh, nice! I'm glad it works on your Game Boy. I haven't been able to test it on real hardware, well because I don't have the hardware lol.
I'm glad I could provide a different perspective!