Talon's garden has been cursed! She asks her witch friend to help her out with breaking the curse, and has to go collect a few items to cast the necessary spell.
So far I have:
-motion & basic animations
-textboxes that freeze the player when you interact with 'em
-can interact with items that need to be picked up, receive 'em, have them disappear
-sprites for the various folks she'll meet
-two musical themes partially composed using Deflemask
Left to do:
-fix sprite flipping on Talon; additional animations if Talon gains abilities (probably won't since I don't know how I'd code 'em)
-design levels (5 planned)
-add "hazards" (planned: spikes that drop as you pass under them; puzzles w/ blocks to push)
-finish music composition
-menu / controls image assets
-end screen, possible 'game over' screen
Here's some shots of a test room I made to check that all the sprites I made are animating properly, and work on prototyping the text boxes and such:
I still need to fix my palette, too-- white and black and some shade of orange are definitely in (haven't decided which shade of orange yet), and either blue or purple. Going for Halloweeny colors! I know it's not Original Gameboy color compliant exactly but I kind of feel outclassed by most of the people's games on here either way, so I thought maybe I should embrace my lack of experience with pixel artistry and go for something weird.
Anyway! I'm feeling a lot better about this than I did when I couldn't figure out the text boxes. So yay!