Using the lightning to give the player a brief view of the layout of the level is a nice touch.
Though the first level didn't make the best use of it (pretty clearly a quick level to showcase what got done in time for the jam), I could see the intermittent visuals from the lightning allow for some labyrinthine navigation and non-luminous threats.
Play game
Ghoul Get It!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Interpretation of the Secondary Theme | #272 | 3.062 | 3.750 |
Gameboy Soul | #354 | 2.245 | 2.750 |
Overall | #365 | 1.939 | 2.375 |
Gameplay | #366 | 1.531 | 1.875 |
Graphics | #366 | 1.939 | 2.375 |
Soundtrack/SFX | #373 | 0.919 | 1.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
Our game perfectly aligns with the "Spooky" theme of GBJam. The player controls a mischievous ghost who embarks on a candy hunt, encountering spooky dangers along the way. The eerie atmosphere, combined with the playful yet haunting quest for candy, creates a fun but mysterious experience that fits well with the "Spooky" concept.
Leave a comment
Log in with itch.io to leave a comment.