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A jam submission

Toll RunnerView game page

Runner game for Gameboy Advance featuring Saturday Morning cartoon graphics
Submitted by Jenka Lab (@jenkalabs) — 1 day, 23 hours before the deadline
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Toll Runner's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#44.1674.167
Audio#63.8333.833
Overall#123.8333.833
Polish#173.5003.500
Originality#223.5003.500
Technical#273.0003.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Fun concept, superb audio and visuals, though the brutally unfair level design and janky collisions mean that it's near impossible to get to the end without using savestates! I would've loved to see a continue feature or a level select of some kind.
  • Enjoyable game with beautiful graphics! I think the hitboxes on the characters sometimes make it hard to tell when to dodge obstacles, but this could easily be improved!
  • The controls are a bit hard to get used to. The graphics fit the game perfectly!
  • Nice entry! If it was a bit easier, it could become a great game IMO: the game is too hard without continues. Maybe infinite lives could help. Some more notes: - Graphics are great! I love them. - It's great that you've added a nice intro, but a game over scene would help too. - Sometimes collisions are a bit weird, you die when you think you're far enough of what has killed you. - Sometimes the camera is a bit too narrow, you can't avoid an inevitable death :) Maybe if the mouse ran from left to right, the camera would not give issues. - The gameplay is surprisingly addictive! - Music can become a bit too repetitive, but at least it changes between levels. - It's weird that the score is reset after losing a life.

Jam ROM submission

Ok - understood! I attached the GBA ROM file as "MYGAMENAME_jam.gba".

Type of submission

Game

Tags

Action

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Comments

Submitted (1 edit) (+1)

very cute and deceptively challenging! eventually got the hang of it enough to get past the first few levels. i appreciate that the movement options are bound to both A/B and up/down, i was definitely going back and forth on which was more comfortable for me to use at any given moment.

also, totally giggled at the re-enactment of this thing in the intro:

Submitted(+1)

I visuals are nice, but it's too hard to tell how the game is going to respond to each input. Sometimes when I press to the side the mouse goes diagonally and sometimes instead the mouse goes directly sideways. Apparently some things can be dodged and other things can't.