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Dragon Village's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #5 | 3.667 | 3.667 |
Music/Sound | #11 | 2.333 | 2.333 |
Technical | #12 | 2.333 | 2.333 |
Theme/Limitation | #13 | 3.000 | 3.000 |
Fun | #14 | 2.333 | 2.333 |
Overall | #14 | 2.733 | 2.733 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which parts of the entry did you NOT make?
Music
Which parts of the entry did you make BEFORE the jam started?
Nothing
How many people were on your team?
1
What tools, engine, languages, etc. did you use to build the game?
Unity, Tiled, ProMotionNG, C#
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Comments
You know the issues the game has so I wont repeat them. The art is cute and the dragon boss attacks are fun. Sometimes the pieces don't all come together but I did enjoy running a round and fighting a dragon.
Thanks for the feedback! I'm thinking I should fix up the issues before wiping my hands of it. Overall I had a great time making this and it feels like I'd be doing it a disservice to leave it as is.
Just a couple of quick known issues:
You have to use the mouse on the Title Menu. I know Game Boy's didn't have mice but I couldn't figure out how to use the keyboard to select them. Probably an easy fix I'm just not aware of.
I wanted the villagers to follow you, and that would be your visual for how much life you have. Tried a lot of things but didn't get it working properly so that's why there's no UI for your health. Just not enough time!
If you die, you have to relaunch the game. Something with the player not respawning properly if you try to just load the game from the title again.
If you beat the game you can't go back to Title. This was one of the last things I did and had no time to fix before submissions, but I honestly don't know why the buttons don't work. I felt like I did the exact same setup as the other buttons.
There's a few other "band-aids" in there but I won't bring them all up!
Thanks to anyone who gives this a try!