This jam is now over. It ran from 2025-01-01 08:00:00 to 2025-02-01 07:59:59. View 34 entries


A new year means new material entering the public domain! Starting January 1st 2025, works from 1929 are free to use and remix (except for sound recordings, which are only free from 1924 and earlier).

This is the sixth annual jam in the 'Gaming Like it's 192X' series. You can see submissions from the 192819271926192519241923 jams. This year, we're continuing the tradition and celebrating works from 1929. Let's make games that are about or inspired by these works.

The Works

There are plenty of interesting works to draw on, including:

  • Written works by Agatha Christie, William Faulkner, Mahatma Gandhi, Dashiell Hammett, Ellery Queen, Virginia Woolf
  • Art by Salvador Dalí, Edward Hopper, Frieda Kahlo, Tamara de Lempicka, René Magritte
  • Films including Blackmail, The Cocoanuts, The Skeleton Dance, St. Louis Blues
  • Music by Irving Berlin, Noël Coward, Duke Ellington, George Gershwin, Cole Porter,  Bessie Smith, Thomas "Fats" Waller
  • Other characters including Buck Rogers, Popeye, Tintin

Check out the Duke roundup for more!

The Games

This jam is open to both digital and analog games – choose the medium that excites you!

For digital games, we’ll only be judging games that are playable in the browser. This includes interactive fiction using frameworks like Twine. and storytelling game platforms like Story Synth. You can submit desktop or mobile games but we won’t consider them for prizes.

For purely analog games, we’re looking for tabletop RPGs, larps, board games, and everything in between. We encourage you to design something short and quickly playable. Our judges are only committed to reading the first four pages of your submission. Golden Cobra and Game Chef contain great examples of brief, compelling games.

Don’t worry about making a highly polished game! We’re more interested in your ideas and how you use the public domain. For analog games, a simple PDF or even Google Doc is totally acceptable – past winners have included clever games with simple designs. 

The Prizes

We’ll be awarding prizes in the following categories:

  • Best Analog Games
  • Best Digital Game
  • Best adaptation of a 1929 work
  • Best remixing of multiple sources (at least one has to be from 1929)
  • Best “Deep Cut” (use of a work not listed on any of the round up articles)
  • Best Visuals

You have until the end of January to submit your games. We'll be judging the submission in the first two weeks of February and awarding prizes soon after.

This jam is organized by Randy Lubin of Diegetic Games and Mike Masnick and Leigh Beadon of Techdirt and we’re contributing prizes. Every winner will get to pick one of:

Code of Conduct

We will not tolerate sexism, racism, or discrimination of any kind. Some works from this era may contain offensive stereotypes. Either avoid these works or address the problematic material in a responsible manner.

Frequently Asked Questions

Can I use public domain material from another year?

Yes, but at least one work from 1929 must be included in your game in some form.

Can I submit multiple games?

Yes!

Can I submit as a team?

Yes!

Do I need to license the game in any way?

No, and by default you’ll retain all rights to your game. However, we’d love for you to publish under a Creative Commons license. CC0 would add your game into the public domain!

Can I set a price on my game?

You can, though we will ask for a free version to share with our judges.

Submissions(34)

All submissions
·
Browser playable (11)
·
Windows (4)
macOS (1)
Linux (2)
Android (1)

No submissions match your filter

Tiny pulp adventure engine
Run a madcap hotel in this Marx Bros management sim.
Simulation
Play in browser
A solo journaling TTRPG about being a silly lil guy having a great time in the rain.
A collaborative storytelling game—based on adventure film serials!
A vampire's semi-life.
Interactive Fiction
Play in browser
A Zine dungeon based on the Chrysler Building
A solo journaling game about art, fame, money, and the consequences of dealing with the fae.
A Two Player - One Dealer Storytelling Card-based RPG for the 1929 Jam
A meditative art experience
Play in browser
A 36-Word Social Deduction LARP
a tool-making game about the price of power
A peaceful endless hopper
Platformer
Play in browser
A game that is very clearly a pipe, and nothing else.
Short branching narrative combining classic art with player choices
Interactive Fiction
Play in browser
Text-based adaptation of the 1929 novel by Erich Maria Remarque
Interactive Fiction
Play in browser
A solo storytelling game about domestic strife in a world of your own making.
Journal about what it's like to be one of the fish in this (or a different) painting
A small game about ghosts haunting each other
Watch a play as the legendary Richard Burton (no, not that one)
Sports
Play in browser
A surrealist trick-taking card game for 2-4 players that considers what things are and what they are not.
Make circus acts from wire to premiere a performance
A game for two, split apart by the choice of one. Inspired by Ethel Waters.
For the 1929 Game Jam
Puzzle
Play in browser
A card game about needing a Room of One's Own.
Attempt to enter the backside of a Speakeasy.
A one-page table top game about dancing with your bones out until the sun comes up!
Role Playing
Short pulp RPG concept about Popeye
Interactive story
Interactive Fiction
Play in browser
You play as Buck Rogers as he attempts to help his allies fight against an attack by a Raider Airship.
Action
A short narrative adventure based on Circumstantial Evidence (1929( by Edgar Wallace
Role Playing
A interactive text based simulator
Educational
Play in browser