This jam is now over. It ran from 2021-01-01 08:00:00 to 2021-02-01 07:59:59. View 17 entries
A new year means new material entering the public domain! From January 1st 2021, works from 1925 are free to use and remix.
This is the third annual jam in the 'Gaming Like it's 192X' series. You can see submissions from the Gaming Like It's 1923 and Gaming Like It's 1924 jams. This year, we're continuing the tradition and celebrating works from 1925. Let's make games that are about or inspired by these works.
We're excited to announce this year's winners:
You can read more about the winners in this write-up on Techdirt.
There are plenty of interesting works to draw on, including:
We want to call special attention to The New Negro – an anthology of fiction, poetry, and essays that is considered to be the defining text of the Harlem Renaissance. We'd love to see games that seriously engage with and remix its contents!
Check out Duke University's public domain day round-up for more great works!
This jam is open to both digital and analog games – choose the medium that excites you!
For digital games, we’ll only be judging games that are playable in the browser. This includes interactive fiction using frameworks like Twine. You can submit desktop or mobile games but we won’t consider them for prizes.
For analog games, we’re looking for tabletop RPGs, larps, board games, and everything in between. We encourage you to design something short and quickly playable. Our judges are only committed to reading the first four pages of your submission. Golden Cobra and Game Chef contain great examples of brief, compelling games.
For analog games, a simple PDF or even Google Doc is totally acceptable – past winners have included clever games with simple designs.
Co-host Randy Lubin has recently launched a platform called Story Synth which lets designers quickly create web-based storytelling games by adding content to a Google Sheet and then sharing the link. The goal is to make going from idea to playable game as quick and easy as possible. If you have any questions, need any help, or have requests for new features, he's be excited to chat and help out!
Twine is a perennial favorite for interactive fiction and they have a thorough wiki to help you get started.
Glitch is a collaborative coding platform which makes it easy to remix and host apps and CEO Anil Dash is a judge this year. Check out their games page to find app you can remix.
Don’t worry about making a highly polished game! We’re more interested in your ideas and how you use the public domain.
We’ll be awarding prizes in the following categories:
You have until the end of January to submit your games. We'll be judging the submission in the first two weeks of February and awarding prizes soon after.
This jam is organized by Randy Lubin of Diegetic Games and Mike Masnick of Techdirt and we’re contributing prizes. Every winner will get to pick one of:
We have a wonderful panel of judges that include digital and analog game designers as well as public domain experts:
We may add more judges depending on the volume of submissions.
We will not tolerate sexism, racism, or discrimination of any kind. Some works from 1925 may contain offensive stereotypes. Either avoid these works or address the problematic material in a responsible manner.
Can I use public domain material from another year?
Yes, but at least one work from 1925 must be included in your game in some form.
Can I submit multiple games?
Yes!
Can I submit as a team?
Yes!
Do I need to license the game in any way?
No, and by default you’ll retain all rights to your game. However, we’d love for you to publish under a Creative Commons license. CC0 would add your game into the public domain!
Can I set a price on my game?
You can, though we will ask for a free version to share with our judges.
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