Inspired by chantolove's thread, I'm starting this thread to keep me honest while developing my tabletop wargame. Right now the pitch goes this way:
Xenoblight (working title) is a sequel wargame to the story, The Vanguard of Venus. After the story's end, the wargame picks up after the alien apocalypse happens, when the Venusians blew up many major cities with their Venusite bombs. Thanks to the protagonist's efforts, humanity actually had enough time to come up with a plan to save many people, but hundreds of millions still died that day.
In Xenoblight you take control of a company of alien hunters or a cadre of Venusian vanguard. The tabletop is very much inspired by the wargame Mordheim and the video game X-COM. Humans have adapted after years of fighting Venusians and they used esoteric weapons like gas grenades, new alloy close combat weapons, and flamethrowers among others alongside conventional weapons. Venusians have access to deadly Venusite weapons, deadly energy weapons capable of vaporizing enemies.
The setting and aesthetic are very much Interwar with aliens. You can use any minis from WW1 to WW2 if you wish with some strange gubbins attached to them. I'll be providing paper minis and if time permits at least a basic TTS module.
Ruleswise, the game is inspired by Oldhammer rules like Mordheim's with some modern twists. Phases are a thing but you alternate with your opponents, everyone acting one after the other in each phase. Things like variable phases means you get to choose which phase happens next for you and there will be old school goodies like blast templates involved.
Hope this sounds entertaining! Will add more tomorrow as actual progress happens!