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A jam submission

Malario Kart: Battle RoyaleView game page

Gather loot, find weapons and fight players all across the world in this epic battle royale!
Submitted by kekis — 1 hour, 58 minutes before the deadline

Play game

Malario Kart: Battle Royale's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#661.4142.000
Theme Use#671.6972.400
Fun#671.1311.600
Overall#671.2731.800
Design#680.9901.400
Gameplay#681.1311.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What was the theme you used for your entry?
Battle Royale + Kart Racing, Made me think of the Mario Kart 64 battle mode so tried to expand on that.

What was the most challenging part of making your entry?
Trying to get the shells to work, I don't think they still do

What was the most fun part?
Making the logo

Anything else to add? (important controls, assets used, special mentions, etc)
Credit to Nintendo for creating Mario Kart, I didn't basically invent the whole genre.

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Comments

Developer(+1)

Thank you everyone for the feedback. I am still new at games. The project was not very good due to poor time management and the scope being too large, but to be fair I actually did get most of the stuff I wanted somewhat done. This event was a whole lot of fun to participate in and it taught me a lot.

Submitted

Hey, what is the goal in the game? :) I didn't understand anything what to do. I think the scope was too large. But I'm sure you have gained a lot XP and next time you pay attantion to this :))

Developer(+1)

The goal I had in mind was to shoot the other cubes with green shells you get from item boxes until you were the only one remaining, and they would do the same. The game was basically put together in 6 hours due to poor time management but I did still learn quite a lot from making it and the event was fun.

Submitted

Did you plan on working on this game more? Seems like the scope was to large for a 48 hour game jam.

Developer(+1)

The game was actually put together in about 6 hours due to poor time management, but I might work on the game more, as I still see a lot of potential in it.

Submitted

did pretty good for 6 hours though and you still uploaded what you got done so good on you on both counts.

I had to play this just because of the name, I must admit. I laughed a lot reading it.

Seems more like a concept than a game. It needs a lot of work. I'm not sure what the goal is, but I was most confused about the direction the cubes flew when I used an item. There was no way to aim! Still, good job putting something together.

Anyway after zooming around getting tailgated hardcore by other cubes for a while, I clipped through the wall and fell off the edge into space indefinitely.

Keep working on it and I'm sure you could make something fun out of it.

Developer(+1)

Glad you liked the name! I actually had made a cool logo for the game as well but I dont think I ever put it anywhere in the game. The cubes were intended to fly in the direction you were facing, and the other players were intended to throw the same cubes at you, however I did not program them to stop trying to get close enough to aim them at you. I might work more on the game, as I still see a lot of potential in it.

I'm sorry to say, but if you don't even get the basics done for a game, you maybe shouldn't publish it...

Developer

The game was definitely lacking due to poor time management, I still decided to publish it at the time of uploading because I was tired and felt like I wanted to put something out for everything I still had done.