Castor Köhler: Game design, balancing and playtesting (very little art), coding
Samuel Rosas: Design, art, playtesting, coding
Hermanni Viljanen: Art, game design, balancing, playtesting
Peter Nybergh: Game design, balancing, playtesting
Marcus Myllyviita: Game design, art, playtesting
Vilhelm Nurmi: Art, game design, playtesting, music
Contact Email: castor.kohler@aalto.fi
Tools and resources:
Google drive (with different apps)
Tabletop Simulator
Python script (for generating cards)
Photoshop, GIMP, Paint
Ableton live lite
Total development time: Around 135 hours in total
How the game fits into "Board Game Ecologies"
Firstly this is a board game, or actually a card game. As far as the theme and mechanics we started from the thought of the game being focused around possums. Mainly this can be seen in the core mechanic of the game, the pouch and also from the winning condition, the EGGs. We chose these specifically because they fit with the theme of possums.
Comments
Gameplay video: In project page
Team:
Contact Email: castor.kohler@aalto.fi
Tools and resources:
Total development time: Around 135 hours in total
How the game fits into "Board Game Ecologies"
Firstly this is a board game, or actually a card game. As far as the theme and mechanics we started from the thought of the game being focused around possums. Mainly this can be seen in the core mechanic of the game, the pouch and also from the winning condition, the EGGs. We chose these specifically because they fit with the theme of possums.