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A jam submission

Cake Kills CandyView game page

Proceduraly Generated Platform Shooter Arcade Game
Submitted by sitebender (@DrinkingNails) — 2 days, 4 hours before the deadline
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Cake Kills Candy's itch.io page

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Comments

Developer

There is a video for it on the game page. I will go digging in the code again. The lines of code in the error output don't seem like they'd be an issue.

Host

Could you make a video so I can rate it for the rankings?

Host

___________________________________________

############################################################################################

FATAL ERROR in

action number 1

of Draw Event

for object obj_SURFACES:

STRING argument is unset

############################################################################################

--------------------------------------------------------------------------------------------

called from - gml_Script_scr_assemble_map (line 169)

called from - gml_Object_obj_SURFACES_Draw_0 (line 168)


It still isn't working for me

:(

Visually pleasing! The artwork is good, and I liked how you could play as different characters. :D

Developer

I have uploaded a new version of the game. While it gives me specific line numbers that caused the problem, there is nothing to cause the problem. So I made a generic catch all that will hopefully solve the problem because I can't duplicate it. Please let me know how it works for you.

Developer

I will fix that yes. Thanks for telling me. In the mean time, open it up again and see if the same error happens. I am hoping the error is a rarity.

Host

___________________________________________

############################################################################################

FATAL ERROR in

action number 1

of Draw Event

for object obj_SURFACES:

STRING argument is unset

############################################################################################

--------------------------------------------------------------------------------------------

called from - gml_Script_scr_assemble_map (line 168)

called from - gml_Object_obj_SURFACES_Draw_0 (line 155)


Uhm...

When I started the game there was this error.

Can you fix it?