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Finale Defense's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #221 | 3.719 | 4.400 |
Story | #311 | 2.704 | 3.200 |
Sound | #426 | 2.704 | 3.200 |
Overall | #439 | 3.043 | 3.600 |
Theme | #533 | 2.874 | 3.400 |
Mechanics | #561 | 2.535 | 3.000 |
Fun | #595 | 2.535 | 3.000 |
Music | #665 | 1.859 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
3
Did you use any existing assets? If so, list them below.
Storage models. Pipes, Monitor models
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Comments
Great game. Awesome submission.
So, i've played the Game before it's release, and i'm gonna give a quick critic. I LOVE the Visuals, but as many People already said, it's not Scary enough. Plus, The Monsters are... not that... good. They spawn, then run around for 37 Years and then EVENTUALLY attack you. so... yeah.
Change the Monster Attack Frequens
Some more testing may be required, I waited at the terminal with all the doors unlocked for 10 minutes without any of the monsters coming into the room. I'm not sure on the objective either, couldn't I just lock every door in the bunker? I like the visuals, just needs more direction
thx for Playing,
The monster spawn random about 180sec und mabay you had realy bad luck and only eletric Monster spawn and no you couldnt just have every door closed becouse when the power hits 0 all doors open. The Objective is just to survived
great concept! Can't wait to see when its finished!
thx