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Journey's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #288 | 2.777 | 3.000 |
Aesthetics | #595 | 2.777 | 3.000 |
Sound | #640 | 2.006 | 2.167 |
Music | #672 | 1.852 | 2.000 |
Mechanics | #729 | 2.006 | 2.167 |
Overall | #742 | 2.160 | 2.333 |
Fun | #760 | 2.006 | 2.167 |
Theme | #915 | 1.543 | 1.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
I used an armored cave troll, hydra, cave creature, some old spaghetti code, a fort from Polyhaven, textures from ambientcg, audio/video from pixabay, and a base horse mesh with animations.
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Comments
I enjoyed the visuals, but I wasn't exactly sure what to do. I ran around speaking to everyone, and then what?
Oh, one of the people will follow you and you continue on with him on the road by the village. Maybe I should give the player more context. I thought the cutscene/poem at the beginning was enough. Thank you for your feedback.
great submission for this, I really the game visuals good work mate :)
Very cool submission! The story elements of the game were engaging and well executed from the opening cut scene to the conversations with NPCs. The musical notes corresponding the attacks was a cool effect. I would be interested to see how you continue this story.
Neat submission! I think the volume on the sprint music could be turned down a bit. It was a little jarring. Otherwise, very cool.
Thank you so much for playing and your feedback. If I continue to develop the game I will definitely work on the sound effects, hardly any of them are what I hoped for... I kind of ran out of time to work on them to the extent that I would have...
I feel this game has a lot of promise, So I hope work on it is continued after the Jam closes. I do not feel the story fit the Jam theme, though. With that said, I could tell there was a story and it intrigues me where it will all go!