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Project Superbia's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #582 | 2.182 | 3.333 |
Sound | #590 | 2.182 | 3.333 |
Story | #614 | 1.964 | 3.000 |
Fun | #719 | 2.182 | 3.333 |
Mechanics | #744 | 1.964 | 3.000 |
Aesthetics | #762 | 2.182 | 3.333 |
Overall | #791 | 1.964 | 3.000 |
Theme | #879 | 1.746 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Fungus for Unity - Unity 2D Roguelike Tutorial - Unity Starter assets 2018.4 (for the framerate counter) - Prototype Materials Pack (depracated) - AllSkyFree - 10 Sky/Skybox Set - Low Poly Megapack - Lite - Low Poly Skeleton - RPG Essentials Sound Effects - FREE! - 8Bit Music- 062022 Ocean Audio From: https://pixabay.com/sound-effects/ocean-waves-112906/
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Comments
Never really been a fan of tower defence games, but I liked how the "toys" you bought were like chess pieces and that it mattered where you placed them.
I liked the sprite designs for the allies, but felt like they needed some animation for attacking as the only way you know you are attacking is the hit sound.
Kinda fun, remind me of the old NES type of games.